How to resolve "Accessed None trying to read property" error?

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Whenever I finish running the project, this error message appears:

Blueprint Runtime Error: "Accessed None trying to read property jogador". Blueprint: Jogador_BP_Anim Function: Execute Ubergraph Jogador BP Anim Graph: Transition Node: Result

By clicking to know where the error is coming from, the program tells me this code: enter image description here This is the code I made to get the player reference (jogador/player Animation Blueprint): enter image description here This is basically for the transition code between animations, to receive information whether or not the player is jumping (jogador/player Blueprint): enter image description here Animations perform normally, so the error doesn't seem to compromise project execution, but why does it occur? I looked at some links, but I don't know how to remove it. https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/86607-accessed-none-trying-to-read-property

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asked Sep 14, 2019 at 1:04

Boneco Sinforoso Boneco Sinforoso

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